I'm some guy trying to get home, stuck in monotonous streets of greys and browns, barely lit and struggling to see, as reality starts crumbling around me. In the end, that opening becomes a forgettable blip, as the mod calmly and patiently gets on with the difficult business of developing sustained tension, but it's a peculiar choice. Which makes it all the more odd that after this opening it all calms down and properly establishes itself. Without establishing any sense of normality, it's incredibly difficult for the strange to notably stand out. A series of BOO! No, BOO! sequences come so thick and fast that there's no time to know it's meant to be frightening you. The odd thing about Grey - and I should be clear that it's still about a month away from release - is it makes its biggest mistake at the very beginning. I put on my bravest trousers and had a look. A total conversion mod for Half-Life 2, it's a horror game that borrows liberally from every other horror game, movie, book, and scary painting you once saw. So Grey is a big task for the Deppresick team of modders. Scaring someone when they're expecting to be scared makes it even trickier.